feat: introduce FixMate Flutter app and React dashboard

- Add Flutter app shell (FixMateApp/MainScreen) with tabs: Report, Map,
  My Reports, Settings
- Implement capture and review flow (image_picker, geolocator, deterministic
  mock AI), and local storage (SharedPreferences + photo files on mobile)
- Build Map screen with flutter_map, marker clustering, filters, legend,
  marker details, and external maps deeplink
- Add My Reports list (view details, cycle status, delete) and Settings
  (language toggle via Provider, diagnostics, clear all data)
- Introduce JSON i18n loader and LocaleProvider; add EN/BM assets
- Define models (Report, enums) and UI badges (severity, status)

- Add static React dashboard (Leaflet map with clustering, heatmap toggle,
  filters incl. date range, queue, detail drawer), i18n (EN/BM), and
  demo data

- Update build/config and platform setup:
  - Extend pubspec with required packages and register i18n assets
  - Android: add CAMERA and location permissions; pin NDK version
  - iOS: add usage descriptions for camera, photo library, location
  - Gradle properties tuned for Windows/UNC stability
  - Register desktop plugins (Linux/macOS/Windows)
  - .gitignore: ignore .kilocode
  - Overhaul README and replace sample widget test
This commit is contained in:
2025-09-25 18:38:18 +08:00
parent d16e56bdcf
commit 6518df8ac1
39 changed files with 4377 additions and 162 deletions

View File

@@ -1,122 +1,24 @@
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text('You have pushed the button this many times:'),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
import 'package:provider/provider.dart';
import 'app.dart';
import 'l10n/i18n.dart';
import 'l10n/locale_provider.dart';
export 'app.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
// Initialize locale provider
final localeProvider = LocaleProvider();
await localeProvider.init();
// Initialize i18n with the current locale
await I18n.init(localeProvider.locale);
runApp(
ChangeNotifierProvider.value(
value: localeProvider,
child: const FixMateApp(),
),
);
}