Files
citypulse/pubspec.yaml
Zahar 6518df8ac1 feat: introduce FixMate Flutter app and React dashboard
- Add Flutter app shell (FixMateApp/MainScreen) with tabs: Report, Map,
  My Reports, Settings
- Implement capture and review flow (image_picker, geolocator, deterministic
  mock AI), and local storage (SharedPreferences + photo files on mobile)
- Build Map screen with flutter_map, marker clustering, filters, legend,
  marker details, and external maps deeplink
- Add My Reports list (view details, cycle status, delete) and Settings
  (language toggle via Provider, diagnostics, clear all data)
- Introduce JSON i18n loader and LocaleProvider; add EN/BM assets
- Define models (Report, enums) and UI badges (severity, status)

- Add static React dashboard (Leaflet map with clustering, heatmap toggle,
  filters incl. date range, queue, detail drawer), i18n (EN/BM), and
  demo data

- Update build/config and platform setup:
  - Extend pubspec with required packages and register i18n assets
  - Android: add CAMERA and location permissions; pin NDK version
  - iOS: add usage descriptions for camera, photo library, location
  - Gradle properties tuned for Windows/UNC stability
  - Register desktop plugins (Linux/macOS/Windows)
  - .gitignore: ignore .kilocode
  - Overhaul README and replace sample widget test
2025-09-25 18:38:18 +08:00

101 lines
3.9 KiB
YAML

name: citypulse
description: "FixMate - A citizen reporting app for community issues"
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: ^3.8.1
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
cupertino_icons: ^1.0.8
flutter_map: ^8.2.2
flutter_map_marker_cluster: ^8.2.2
latlong2: ^0.9.1
geolocator: ^12.0.0
image_picker: ^1.1.2
path_provider: ^2.1.4
shared_preferences: ^2.3.2
uuid: ^4.5.1
provider: ^6.1.1
url_launcher: ^6.3.0
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^5.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
assets:
- assets/lang/en.json
- assets/lang/ms.json
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package